Since the project launched in 2017, 14 games have been backed across Phase I&II (Phase III will have more), at least half of those are out on the market, and some are actually pretty good. And Project Boundary was supposed to be out this year, but it got pushed back again. Also VR games The Walker, Stifled, and Immortal Legacy (formerly Kill X) came out. F.I.S.T: Forged in Shadow Torch was made in CHP, as was Hardcore Mecha, Anno:Mutationem, and In Nightmare, and probably all of these are worth taking a look at. Most were not published by Sony specifically (in fact, I think these are the first to get global distribution from Sony itself?) and some aren't even on PlayStation consoles despite the Sony backing, but there are success stories from the program. But how many of these games have actually released and were decent, from Sony's China Hero Project specifically? Quite a few, actually. Many of these people are tremendously skilled at designing high-quality work in popular engines from doing so much work in the background, so their definition of "indie" is on the far high-end as they tend to make astounding trailers and announcement showings with their professional asset and FMV design skills, but producing a full game is its own mountain to climb. This is particularly the case for most Chinese games, as these games are spilling out from an expansion of the workers who had been doing CG and tech contracting now going indie. You are right to question when first-time developers announce high-profile projects outside of the typical publishing system. Jeff: *looks pensive, but remains silent and turns back to his holo-terminal* Tony: "Theres an addendum too, it says: Everyone has the hair of a British septuagenarian lesbian. Tony: "All I have is: Anti-Gravity Dragon-Homunculus" *shrugs* *Jeff turns back to look at a hologram of a cyber-cerberus he's just added another laser nodule to* Tony: "It says: surfing on glowing cubes and bouncing on giant roses" Jeff: "What about the traversal mechanic and platforming section ideas I asked for?" Tony: *sprinting up the hallway and into the room huffing and puffing* "I've got the latest scans here, it says: A cross between the robot character from rise of the robots and the T1000, but with shades of Poseidon from God of War 3" Jeff: "We need more ideas for this boss *shouts into other room* what does the machine say Tony?!?" Its like asian developers have direct access to the brains of 12-year old boys via some sort of neuron-reading time machine: Looks pretty inventive, silly and cool, I hope it comes out. uh I mean *checks google translate* Xiōngbù!) This isn't asian enough, I demand the asianosity to be turned to 99! (Oppai. Since its first reveal, Lost Soul Aside has been very well received, including collecting the Most Anticipated Game award and Dev Grant from Epic Games, as well as strong local praise in China, reinforcing its position as one of the most anticipated titles to come from a China based developer. With combat at its heart, Lost Soul Aside has a rich and rewarding combat system that gives player the flexibility to adapt their playstyle, and weapon choice to suit their playstyle to the battle at hand. Set in a fantasy world where science-fiction, swords, and superpowers coexist, Lost Soul Aside is an action RPG that tells the story of Kazer, following his accidental merger with the symbiont Arena. With the full support of Sony Interactive Entertainment and its game industry partners, Yang Bing established Ultizero Games in January 2017 and now has a mature development team of over 40 people. Initially developed by independent producer Yang Bing alone, the game was invited by Sony Interactive Entertainment to join the “China Hero Project” in October of the same year. The first trailer of Lost Soul Aside was released in 2016 and has attracted the attention of global players and the game industry.
0 Comments
Leave a Reply. |